This is my base lighting idea for this fantaman still image i would do, after done detailing this character, i need to sculpt some final retouch with zbrush, and fix some bugs on boots, and muscles. Time it's too hot for working on pc.. need sea!
Actually i'm working for complete this fantaman model. After some ping-pong between maya and zbrush, and some retopology, i need to fix proportions on the model, and now i'm building boots, a long cloak, iron bat and other details
This is an old head, that i've modeled almost 2 years ago in maya8.5. Now 'cause i'm using and learn zbrush, i've decide to add more details on this head.
This is another attemp to study an old man face. This time i have tried to model an realistic face, and i've focused modeling on wrinkles's face and skin. This time i've modeled without using symmetry when i begin to give lot of details on the head model. I'm almost satisfied of this result :)