Wednesday, August 29, 2012

Saturday, August 25, 2012

Otto's Head, texturing and shading wip

Hello folks here's another wip of the Otto's head, that i've modeled some weeks ago from a scan of himself. This time i've tried to do a believable texture painting on the head, only watching the photo references, not projection.. just trying to replicate by hand the same mood of his skin color

Saturday, August 11, 2012

Daniel Craig wip

This is an attempt to create a sort of digital double of Daniel Craig. The true intention is create a digital portrait, using one of the million photos about mr Craig that i've found on internet. I started this from the mudbox base head imported into zbrush, i done this during my free time.. almost 6 hours of modeling and watching, for match exactly all the details. Of course its a wip!! :)

Sunday, July 29, 2012

Digital double from 3d scan and some expressions

Another exercise, to build up a realistic model, and i done this head from a 3d scan

Monday, June 25, 2012

a giant made with love before sleep

here's a doodle made before sleep, inspired from these cool photo refs on creaturespot website. I use all these images to model this giant's head, with 2 hours of doodleing from a dynasphere

Monday, June 4, 2012

Ben, an attempting to make a digital double

Hi there! After lots of monsters, freaks and strange stuff that no needs to be meticulous and believable in the modeling field (hahahaha) i've tried to do an digital double from photo references, with hairs. Here a couple of image from the work in progress of this model.

Wednesday, February 22, 2012

inspired from Zak McKracken and The Aliens Mindbender

This is a doodling done during my lunch time here at office. When started this speedsculpt, i really dont know what model doing.. but after 3-4 claybuilds shot, i've figured exactly what doing... :D

Saturday, February 11, 2012

Lobo the Main Man

Hello folks! here my last work, did for a challenge on i've tried to do a portrait of Lobo, mercenary and bounty hunter from DC Universe. To build up the character i've used maya, zbrush, 3dcoat, mudbox and photoshop for the final image I hope you like it!! :) here's some grabs from the maya perspective with hairs, beard, and fur on both the arms and the front chest